Hi guys, I’ve been trying to get a little bit back into blender lately, and I’ve been creating a new character for 2.5. As simple as possible and fairly generic. And I’m having a number of problems:
In blender 2.49, I could set up my drivers in such a way that I created a curve where I set the interpolation to lineair, and I could specify the exact location of the control points. In 2.5 I can’t do that anymore (I have to snap control points to the cursor, and can only place the cursor at exact values like 1 or 2), and I have to “hack” this by using the limit modifier, and moving one control point up or down until the curve seems to cut the timeline at the desired location.
This one should be doable but I’m to much out of it to see it… I’m trying to make a tracking setup. One bone tracks to the control, and another bone that is some kind of child should follow that bone, but should stay sticked onto a plane. So it should not rotate around it’s “parent” bone’s pivot point, it should work a bit like a piston. Instead of a spherical shaped eye, I have a plane, and I’m trying to slide the plane instead of rotating the sphere. I would then constrain the DOF of the plane.
Other than the problems I’m having, the rig is pretty much done, simple, and solid. It handles similar but better than my last 2.49 characters.