WIP - 37 weeks

(themightygert) #1

Hi there,

Been working on a piece recently and would love some early feedback on how it’s going.
Still a lot to do - more assets and the main character/(victim?) to sculpt but I often find that I spend a long time on my main character and the environment gets hurried so I’m trying it the other way around for a change.
Obvs some textures missing etc. but any thoughts on general composition/feel/lighting would be valued.

(Timo Kulmala) #2

Wouldn’t want to end up on that chair :grinning: Nice work so far!
The nearest part of the chair looks odd. The cushion seems thicker than the other two and the edges are more sharp.

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(Nick Comito) #3

Not sure you need the bright light from outside. Looks like you’re going for a creepy look, so having the light just come from the main lamp might be creepier and more dramatic. Right now it looks like the cops have arrived with a big spotlight outside or something.

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(themightygert) #4

Thanks - I hadn’t notice that - a lot of polishing to do!

(themightygert) #5

Yep fair point - my original idea was to have some kind of shadowy figures watching from outside so needed the strong backlight for that but I think that won’t work so I need to reevaluate my light sources.

(themightygert) #6

Update - played around with lights and camera angle while adding a few bits and textures.
I suppose composition still doesn’t quite make sense until I put the person on the bed but I prefer this angle.
Still some tweaks to textures and extra bits before I do some compositing.
I started this when my wife was 37 weeks and I think I might run out of time…! Not sure how much I’ll get done once my own little monster arrives!

(Nitram_2000) #7

Excellent work so far.

A few things stand out to me though.

First, there seems to be some sort of repeating pattern on the bump map on wall on the right. Try and break that up.

Also, the leather material scale on the chair seems too big. I think it should be much smaller. Google image search “cracked leather close up” and you’ll get some references as to how large it should be.

Finally, and probably the most important one for me, is that the tool/blade in the doctors hand is directly in line with the edge of the window and thus it’s lost. Bend his elbow a bit more so that it’s on front of the red so it stands out more.

Good luck on getting this finished in time. I’m looking forward to seeing the final piece.

And good luck with the little one! There won’t be much Blendering for a while after

(themightygert) #8

Thanks for the advice - I noticed the hand/window issue as soon as it rendered - easy to fix though!

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