[WIP] 73 Corvette StingRay for the game DRIVER

I intend to export it into driver. There is a new set of tools to do it.

here is the target:

http://www.cars-on-line.com/44500/73chev44530-1.jpg

http://www.cars-on-line.com/44500/73chev44530-3.jpg

and the WIP of the modelling.

http://img338.imageshack.us/img338/8210/corvetepreveiw.jpg

For thoses who are interested, theses are the final specs for a single car:

  • max 260 triangles.

  • one 256*256 texture. (bmp format)

As you probably noticed, such a big model wont work ingame. So I will just use the baking features of Blender and MaBaker to extract the texture.

I did it once With a Citroen 2CV

some slight progress

http://img255.imageshack.us/img255/8589/previewstingray.jpg

Personally, for a game asset, I think it’s looking good!!! The taillights are wrong. They should be vertical and the top of them should be inset since that area is slanted backwards. But as I said, it looks good for a game asset where you are more concerned about poly counts and not true life realism.

One area I think you should look at closer is the where the back of the roof and rear quarter panel come together. It looks to be quite wide in that area, like you should move the bottom of the back roof pillar more to the outside. If that doesn’t make sense, I can post pics of what I mean.

Personally, I would have went back a year or two, and modeled one with tiny chrome front and back bumpers, yours only has a chrome back bumper and the front bumper is hidden by flexible plastic. I just think that car’s body style is very sexy, and chrome adds to that!

Can’t wait to see more!
Randy

First revolt_randy, thank you because you put the finger on a detail (the back lights) i felt wrong but could not figure why…

For the back of the roof, I think a picture can help :slight_smile: and yes something is wrong…

I have only one good top picture and it shows the profile of the back of the roof is more curved…

http://gentryla.u28.nozonenet.com/gen_site/73_454_blue/73vette_shrw.jpg

Yes older version had chromes on the both sides. I think i choosed 73 because i saw one, and it had a strange feeling like it is the front of a fast train ( french tgv, also the car was orange). Chrome on the both sides has too much of a 60’s classic feeling. I prefer the hibryd, less common :slight_smile:

I post the rest later …

some screen of the low poly version

http://img842.imageshack.us/img842/9723/corvettelowwip.jpg

Final high poly

http://img141.imageshack.us/img141/4713/corvettepreview.jpg

the low poly

http://img717.imageshack.us/img717/371/corvetteviewport.jpg

and the ingame version:

http://external.ak.fbcdn.net/safe_image.php?d=4f1b0f0a7a808d3d96f5a700de040e83&w=130&h=130&url=http%3A%2F%2Fstatic2.dmcdn.net%2Fstatic%2Fvideo%2F472%2F651%2F28156274%3Ajpeg_preview_medium.jpg%3F20110126215627

Wow I love it man. I’ve been trying to model this car recently, and it’s kind of a tough one with all the curvy-ness. You’re doing a good job. I’d love to drive it. :slight_smile:

kthornbloom thank you very much! Yes I m happy if people drive it :slight_smile:

To drive it, you need :

-the game “Driver” (1rst)
-the zip file of the car:
http://img52.imageshack.us/img52/2830/downloadlink.gif
-driver texture editor

Texture replacement:

use driver texture editor:

-File/ open / LEV/ browse the level file to find “miami_01.lev” and “miami.d3d”
-browse the texture names on the right until you reach texture 134
-click it / image /import

  • choose one of the 3 .bmp textures
    -File / save

To install the car model:

-copy everything to the level file
-run IMPORT_MODEL.bat

:smiley: drive!