# \[WIP\]Bevel after Boolean

**URL:** <https://blenderartists.org/t/wip-bevel-after-boolean/693072>\
**Category:** Released Add-ons and Extensions\
**Tags:** add-ons\
**Created:** [July 20, 2017, 5:27am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072 "2017-07-20T05:27:22Z")\
**Posts on this page:** 20\
**Page:** 61

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**Author:** ![Rodinkov\_Ilya](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/ac8455/32.png) [@Rodinkov\_Ilya](https://blenderartists.org/u/Rodinkov_Ilya)\
**Post date:** [May 7, 2020, 4:21pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1215 "2020-05-07T16:21:51Z")

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> [@eltarbos](#):
>
> Is the speed better?

I did not test the speed, because the addon is not ready. I check it in parts.

> [@eltarbos](#):
>
> Apart from the independent bevels, are there any other advantages of not using the pipes?

More control, fewer self-intersection fixes (2 loops), no need to jump between vertex groups, and between modes. I can try to make a more equal bevel (g1 instead of g0)  
It should work better. Including with low poly meshes  
The old method failed:

 ![Screenshot_20200507_193310](https://blenderartists.org/uploads/default/original/4X/1/9/0/19026a64dd86c9e0d27ae1e4941be0f8f170b9ac.jpeg) ![Screenshot_20200507_193413](https://blenderartists.org/uploads/default/original/4X/0/c/b/0cbeeae45601d840eb76ad7976b4f3c0fb15abb4.png)

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<div class="post-metadata">

**Author:** ![eltarbos](https://blenderartists.org/letter_avatar_proxy/v4/letter/e/a5b964/32.png) [@eltarbos](https://blenderartists.org/u/eltarbos)\
**Post date:** [May 7, 2020, 5:04pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1216 "2020-05-07T17:04:23Z")

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Thanks!  
I can’t wait to try this new version.

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**Author:** ![lacilaci86](https://blenderartists.org/user_avatar/blenderartists.org/lacilaci86/32/856025_2.png) [@lacilaci86](https://blenderartists.org/u/lacilaci86)\
**Post date:** [May 8, 2020, 2:41pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1217 "2020-05-08T14:41:07Z")

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Will this new method also work better in different scale?  
For example, current version has sometimes problems with smaller objects and I have to make objects bigger to make it work.

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<div class="post-metadata">

**Author:** ![Rodinkov\_Ilya](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/ac8455/32.png) [@Rodinkov\_Ilya](https://blenderartists.org/u/Rodinkov_Ilya)\
**Post date:** [May 11, 2020, 10:59am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1218 "2020-05-11T10:59:47Z")

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I will try to improve the situation. But remembering your examples, standard modifiers did not work for you either

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**Author:** ![VaultPack](https://blenderartists.org/user_avatar/blenderartists.org/vaultpack/32/703664_2.png) [@VaultPack](https://blenderartists.org/u/VaultPack)\
**Post date:** [May 14, 2020, 11:11pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1219 "2020-05-14T23:11:26Z")

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WOW man just WOW, Very impressive addon, Very good bevels,. Thx for this, ım sure very useful. Looks like My Old Love, Catia CAD Bevel is back 😍

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**Author:** ![Fatesailor](https://blenderartists.org/user_avatar/blenderartists.org/fatesailor/32/590_2.png) [@Fatesailor](https://blenderartists.org/u/Fatesailor)\
**Post date:** [May 16, 2020, 9:37am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1220 "2020-05-16T09:37:38Z")

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Judging by the latest images it seems that BAB can have some further function too: that of offsetting freely any selected loop (be it a boolean seam or not) on the surface of an object. An offset tool that can slide loops all over the surface of an object without being hindered by the edges that confine it.

Imagine what modeling opportunities can offer such a tool in combination with the loop bevelling means of BAB! 🙂

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<div class="post-metadata">

**Author:** ![Fatesailor](https://blenderartists.org/user_avatar/blenderartists.org/fatesailor/32/590_2.png) [@Fatesailor](https://blenderartists.org/u/Fatesailor)\
**Post date:** [May 29, 2020, 1:27pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1221 "2020-05-29T13:27:54Z")

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Ilya any news? Some testing version, something?

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<div class="post-metadata">

**Author:** ![Rodinkov\_Ilya](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/ac8455/32.png) [@Rodinkov\_Ilya](https://blenderartists.org/u/Rodinkov_Ilya)\
**Post date:** [May 31, 2020, 1:55pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1222 "2020-05-31T13:55:07Z")

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Nothing new at the moment.

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<div class="post-metadata">

**Author:** ![Jay429](https://blenderartists.org/user_avatar/blenderartists.org/jay429/32/561594_2.png) [@Jay429](https://blenderartists.org/u/Jay429)\
**Post date:** [July 12, 2020, 9:30pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1223 "2020-07-12T21:30:04Z")

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This plugin is so close to be being perfect -  
Is this still being updated?

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<div class="post-metadata">

**Author:** ![Rodinkov\_Ilya](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/ac8455/32.png) [@Rodinkov\_Ilya](https://blenderartists.org/u/Rodinkov_Ilya)\
**Post date:** [July 14, 2020, 7:09am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1225 "2020-07-14T07:09:47Z")

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> [@Jay429](#):
>
> Is this still being updated?

Yes. Sometimes it is updated.

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<div class="post-metadata">

**Author:** ![NewVisitor](https://blenderartists.org/letter_avatar_proxy/v4/letter/n/c37758/32.png) [@NewVisitor](https://blenderartists.org/u/NewVisitor)\
**Post date:** [July 14, 2020, 10:44am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1226 "2020-07-14T10:44:12Z")

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I have a Crash with Blender 2.9.

Blender 2.90.0 Alpha July 12, 23:23:28- f319eec88186  
BaB - version": (0, 3, 0, 0)  
Looptools are activated

```auto
location: <unknown location>:-1
Error: Traceback (most recent call last):
  File "E:\Blender\2.90\scripts\addons\bab.py", line 279, in invoke
    return self.execute(context)
  File "E:\Blender\2.90\scripts\addons\bab.py", line 378, in execute
    curve, bool_obj, transfer_obj, slice_obj = prepare_in_obj(self, context, src_obj)
  File "E:\Blender\2.90\scripts\addons\bab.py", line 1656, in prepare_in_obj
    bpy.ops.object.modifier_apply(apply_as='DATA', modifier=src_obj.modifiers[0].name)
  File "E:\Blender\2.90\scripts\modules\bpy\ops.py", line 201, in __call__
    ret = op_call(self.idname_py(), None, kw)
TypeError: Converting py args to operator properties: : keyword "apply_as" unrecognized

```

[bab-error.blend](https://blenderartists.org/uploads/short-url/l6BpaWpR1EvE297kICPGzvpWmEo.blend) (832.3 KB)

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<div class="post-metadata">

**Author:** ![AFWS](https://blenderartists.org/user_avatar/blenderartists.org/afws/32/524395_2.png) [@AFWS](https://blenderartists.org/u/AFWS)\
**Post date:** [July 14, 2020, 11:21am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1227 "2020-07-14T11:21:02Z")

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@NewVisitor

Looks like some python changes to modifiers.

Change

```auto
bpy.ops.object.modifier_apply(apply_as='DATA', modifier=src_obj.modifiers[0].name)

```

to

```auto
bpy.ops.object.modifier_apply(modifier=src_obj.modifiers[0].name)

```

remove any other

```auto
apply_as='DATA'

```

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<div class="post-metadata">

**Author:** ![NewVisitor](https://blenderartists.org/letter_avatar_proxy/v4/letter/n/c37758/32.png) [@NewVisitor](https://blenderartists.org/u/NewVisitor)\
**Post date:** [July 14, 2020, 12:40pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1228 "2020-07-14T12:40:18Z")

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PERFECT!

Many thanks [AFWS](https://blenderartists.org/u/AFWS)

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<div class="post-metadata">

**Author:** ![Jay429](https://blenderartists.org/user_avatar/blenderartists.org/jay429/32/561594_2.png) [@Jay429](https://blenderartists.org/u/Jay429)\
**Post date:** [July 21, 2020, 3:58pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1229 "2020-07-21T15:58:14Z")

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Is it possible at all to have the boolean objects live while the fusion is on?  
for example it would be amazing to be able to modify the cutters while the bevel is applied, as opposed to collapsing the boolean,i know we have the “Stop” functionality but say for example i want to modify a boolean shape from 3 actions ago, or if i wanted to modify the bevel strip after applying the action

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<div class="post-metadata">

**Author:** ![Rodinkov\_Ilya](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/ac8455/32.png) [@Rodinkov\_Ilya](https://blenderartists.org/u/Rodinkov_Ilya)\
**Post date:** [July 23, 2020, 10:29am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1230 "2020-07-23T10:29:25Z")

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This cannot be written with a plugin. For such features, need to write a modifier.

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<div class="post-metadata">

**Author:** ![VaultPack](https://blenderartists.org/user_avatar/blenderartists.org/vaultpack/32/703664_2.png) [@VaultPack](https://blenderartists.org/u/VaultPack)\
**Post date:** [July 26, 2020, 3:04am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1231 "2020-07-26T03:04:24Z")

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Having the non destructive Live Bevel after boolean feature, such as HardMesh, which the Maya has, would be an incredible add-on.

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<div class="post-metadata">

**Author:** ![Fatesailor](https://blenderartists.org/user_avatar/blenderartists.org/fatesailor/32/590_2.png) [@Fatesailor](https://blenderartists.org/u/Fatesailor)\
**Post date:** [July 26, 2020, 7:08pm UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1232 "2020-07-26T19:08:31Z")

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Ilya the v. 009 link is not working. Have a look at it please!

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<div class="post-metadata">

**Author:** ![Rodinkov\_Ilya](https://blenderartists.org/letter_avatar_proxy/v4/letter/r/ac8455/32.png) [@Rodinkov\_Ilya](https://blenderartists.org/u/Rodinkov_Ilya)\
**Post date:** [July 27, 2020, 7:38am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1233 "2020-07-27T07:38:12Z")

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I have updated 1 post.  
The link should work

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<div class="post-metadata">

**Author:** ![Musashidan](https://blenderartists.org/user_avatar/blenderartists.org/musashidan/32/570669_2.png) [@Musashidan](https://blenderartists.org/u/Musashidan)\
**Post date:** [July 27, 2020, 7:55am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1234 "2020-07-27T07:55:17Z")

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> [@VaultPack](#):
>
> Having the non destructive Live Bevel after boolean feature, such as HardMesh, which the Maya has, would be an incredible add-on.

This is the same way Hardmesh works in Max, but it’s using the modifier stack.

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<div class="post-metadata">

**Author:** ![Ben\_Keeling](https://blenderartists.org/user_avatar/blenderartists.org/ben_keeling/32/710015_2.png) [@Ben\_Keeling](https://blenderartists.org/u/Ben_Keeling)\
**Post date:** [July 28, 2020, 7:53am UTC](https://blenderartists.org/t/wip-bevel-after-boolean/693072/1235 "2020-07-28T07:53:28Z")

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I love the add on but I agree with what everyone has said here. It would be amazing to have it dynamic more like HardMesh. That would be something I would definitely pay for!

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