It looks very good.
Let put here some images that demonstrate the beveled cuts resulting from add-on’s operations too. They are valuable for giving a good idea of the structures it produces:
Fix for Blender 2.80:
Work in Edit mode
Work ‘Pipe’ method
Location in UI -> Tools
bab_v_0_2_2_1.py (35.9 KB)
This tool should be in blender by default! Amazing
Normal transfer factor
Make Pipe in Edit Mode and in Object Mode:
Create pipe from selected edges. Create a pipe at the intersection of objects (boolean).
bab_v_0_2_3.py (43.1 KB)
bab_v_0_2_3.py (46.2 KB)
you’re the fastest in the wild west!
Здорово ! Nice !
Thank you for your great addon Rodinkov_Ilya.
Btw, let mention here again that someone can achieve a variety of modeling tasks with the use of ‘Bevel after Boolean’… it is not only for bevelling the boolean seams. You can produce with it very nice looking things by taking advantage from the seams produced in the slice mode. A little bit manual work and you can have very satisfying results. Search my instruction videos in my previous posts in this thread and you will understand how those things are achieved. The way followed is very easy to understand.
I was trying it in 2.8 last night and found out that Auto Smooth was broken in Eevee , I reported it and got fixed today.
But why do i have to disable Stop Calculations to see the bevel result ?.
With Stop Calculation enabled only the cutter mesh gets smoothed and no bevel shows , with Stop Calculation off everything works Ok.
In the first iteration there is an error creating a group of vertices. I do not know why.
And as a temporary solution, it was decided to pause.
During the second iteration, and so on. There is no error in creating a vertex group.
To be precise. That boolean overwrites the data of the vertex groups at the first iteration
I don’t see any vertex groups being created.
Maybe I’m doing something wrong.
Vertex groups are created for internal needs. Once completed, they are removed.
If they are needed. I can remove the deletion
I get it now thanks.
After a lot of testing I do see that there is a problem when the add-on tries to do a difficult somehow task: It freezes all Blender and the user becomes forced to close the whole app by clicking ctrl+alt+delete. In older versions (as in 0.09) in such cases the add-on gave bad results but did not freeze Blender. You had to make ‘undo’ (ctrl+z) and it was ok… now you wait and wait and, finally, you become forced to close Blender.
It would be good when the add-on can not deal with a difficult situation to abandon the task after a while, so that the user be not forced to shut down all Blender.
Will Ctrl Alt S not save a copy Fatesailor? Just wondering.
I never tried this. Will try and inform you…
Better Shift Ctrl S to save as. Otherwise you might loose the file you are working on. Look under the file menu for options.
Ok. thanks Bkjernisted!
Btw, let put here an idea for a new feature in ‘Bevel after Boolean’: The strips produced in the add-on’s operations can be used very nicely for producing a variety of hull panels (and even pipes following the surface geometry) on objects (by a little bit manual work). The problem is that this can not be done for intersecting strips. I thought a lot for finding a manual solution to the problem but still did not find one. So, I am putting below a video showing how Mesh Fusion achieves such results.
Just mentioning the whole thing so that maybe you get an idea, Ilya, and you can implement such a thing in ‘Bevel after Boolean’ too. If we can produce clearly intersecting strips then we can make -manually- extrusions from them and produce very complex hull forms on the objects (as it happens in the video below):