[WIP] BlobMan

hey there guys… been pretty idle with this for a few weeks… and i decided to do a simple project again… Eventually i will sculpt him and give him legs… and perhaps do a bit of rigging( if i can get round to it…
oh and i know its not smoothed. i kinda like the way it came out without set smooth enabled…
This is rendered in Indigo 1.0.9
Enjoy…
http://i498.photobucket.com/albums/rr342/Unrealbeing/th_im1226436526.png
would appreciate some C&C on this… Be as harsh as you like… as i am pretty new, and need comments to improve…
Click image for larger Version

come on guys… i know it might be bad… but i would appreciate some comments and crits on this…

It looks like a sink faucet to me. My advice would be to draw a picture of what you would like your final object to look like. This will give your project some focus. Also, don’t render in indigo. Spend more time creating a nice object and the end result will look good in Blender render and even greater in indigo.

This is my advice.