I’m not sure if this thread belongs in the animation category since it is a WIP. This is a hobby project.
Anyway, I am in the early stages of blocking out a 5 minute scene with a combination of motion capture and keyframe animation. This is the first time I have had the opportunity to capture my own mocap, so I am having fun seeing how much I can edit and integrate the data into my workflow. For example, since I am using a single Kinect sensor for mocap, sometimes the arm tracking gets off for about 10-20 frames. However, I can just delete those bad keyframes on the arm bones in Blender without resulting in much of a noticeable gap of movement. (since this usually happens when the torso twists a lot).
Anyway, I will have all the camera blocking done by next week, with placeholder mocap. Then I will spend the next few months modeling and keyframing animation that cannot be mocapped.
Here is the first 60 seconds of rough blocking:
Here is the original anime fight scene from the Bubblegum Crisis episode 6 that I am remaking: