I open this thread coz the navmesh system is
, so i hope Range/UPBGE has a new navigation system that can be easily set up by Range users.
Below , this is a starting base . I will add new features later. At the end it should make many npcs behave smart . So far, it’s just finding the shortest path
How-to-use :
- just use the keyboard direction arrows to move the player. The npc will try to intercept you !

- add as much as u want of new checkpoints with name “check_” +1 letter
- checkpoint’s property “checks” are used to define the possible destinations for that checkpoint … so update that property for new checkpoints but also for old checkpoints when they can reach the new ones
- walls (having property “map”) are used to deny visibility which combined with distance computation helps to know if a “closest” checkpoint is a possible candidate or not
Made in Range 1.0
dijkstra_shortest_path.range (742.5 KB)
UPDATE 14/09/25 : added many npc’s with speed variation and put 26 checkpoints
@musikai , hope this will inspire you and makes u want to make an UPBGE version of this and backing a little game/showcase/proof_of_concept ![]()
