WIP: Eye Drops

Hi, all. I’m posting a render and a wire-frame image for any input regarding topology & materials. I’m happy to share the blend file if needed.

There’s a section near the neck of the bottle that doesn’t have a good polygon flow. I’ve tried moving vertexes & edges around with gg. But so far I’m not satisfied. There’s a problem moving from the circular form of the neck into the dynamic ellipse formed at the base.

I have some past experience in Lightwave, where I would have used a spline cage to make this and perhaps eliminate the poly flow issue. But that would not help me learn how to fix this.

Constructive input is welcome.

/uploads/default/original/4X/7/c/6/7c6f52d5600edd1bd2a5f9b21e8d0080e77b692e.jpgstc=1

Large render available in a gallery here: http://www.spectre-garden.com/blog/?page_id=54

Attachments


My initial bottle shape was made from a curve, forming half of the bottom ellipse shape.
Per my first post above, asking for help, you can see that extruding the bottle upward to a cylindrical neck just didn’t make it easy.

It seems I was over-complicating this. I started fresh with a cylinder and scaled it for height, deleted 3/4 of the verts and used the mirror modifier to handle the remaining 1/4 of the mesh. It was a snap to rebuild and get the desired shape and simple poly flow.

-redid bottle
-improved texture
-modified on materials (not looking ideal yet)
-changed composition for additional model

TODO:
-nail down the material for the plastic bottle and the liquid solution
-model removable cap with threads & dropper
-model reading glasses

/uploads/default/original/4X/2/6/5/26516e309f3d7a657e3672b92d9c7378691f9a7d.pngstc=1

Large render here: http://www.spectre-garden.com/blog/?page_id=54

If possible please share any pointers or suggestions with composition, color, materials, etc.
Thank you.

Attachments