I thought I’d show off a model I’ve made with Blender during my spare time. It is far from finished, the model lacks textures, hair, weapon holsters, rigging, animation, proper eyes etc. It is the first model I ever made which I dare to show publicly. Proportions might be slightly off at the moment, but I intend to put some effort into this character so all critique is welcome. The character is intended for use in a future Ogre3d project.
I don’t know if this is the right method for realtime models? Are the eyeballs exactly spherical or can I scale them slighly? I think the eyelids protrude a bit too much from the face if I fit them as close as I want to the eyeballs. If anyone knows of a good tutorial somewhere it would really make my day=)
Also, when this model is fully decorated with holsters and additional clothes I hope to keep it within 5000-7000 polygons. (Alyx in Half-life 2 is 7000 polygons). Currently this model is 3300 polygons at the first subdivision level.