WIP - Ferrari Monza SP1

thanks @Mark06GT :slight_smile:

some more tests on the final materials (forgot to mention before that I’m working on Cycles now)

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Stunning! Great job, love the cockpit! :+1:

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thanks @russellmidfield , happy you like it :grinning:

Awesome model and workflow.

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Really solid work.

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Hi.
Can you show the body mesh?
Amazing job. Great details.

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These are just plain Awesome!!! I applaud your work

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thanks @parel @Slartibartfast @Mario_Online @satch63 for appreciating :slight_smile:

@Mario_Online this is the base mesh (not sure if this is what you wanted to see, tho)

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other tests on cockpit materials; maybe there is too much dirt/dust :thinking:

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I hope that you remake the tyre model cause it’s not on the same quality level as other elements. Other than tyre - superb job.

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A little dust makes it look much less CG

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steering wheel, dashboard and a bit less dust/dirt than previous test

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Insane man! Is this is a textures or it is a procedure material?

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thanks @snakeeater
the leather is a texture partially processed in Substance, the carbon is procedural

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Greate work!

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Nicely done thus far!

Also liking the mix of both native PBR and third party materials alongside the signature Chris Plush shrink wrap technique :smile:

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this should be last WIP, all the shaders and the environment are almost ready, final images coming soon… hopefully…:sweat_smile:

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Thank you. That was exactly what it was about.
Can you show how you created these details?
Do you use shrinkwrap modifier?

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for the carbody: I use the basemesh+shinkwrap modifier tecnique
for the details: usually I start from a simple geometry (a sort of low poly version), then I add subsurf + loopcuts

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