“Participant of the 3DModels.org Car Render Challenge”
https://3dmodels.org/gta-car-challenge/
This is the start of my journey…
“Participant of the 3DModels.org Car Render Challenge”
https://3dmodels.org/gta-car-challenge/
This is the start of my journey…
Most of the shaping is done, next up tweaking verts before going into panel cutting. Calling this a stopping point for the night.
Got tied up today with “Life” stuff so didn’t get any time to do anything much with it so I just did a messing around screenshot with the gator mascot. Guess you could say the car is in the CHOMP shop.
okay it is officially past bedtime.
Added in some to the scene and a few textures to help get a better “feel” for the direction it is headed along with getting enough objects in the scene to help get reflection bounces on the vehicle. Hopefully tonight I will get back to the vehicle. fingers crossed
Started working on doing the base mesh of the bank
Materials are still temporary but showing a rendered view.
Painted the curb, did proper texturing on the bank (still more to be done to it though) put in some plants , added the street lights, posed the gator to make more sense as to the guy in the car and why his arm being posed the way it is. Next on the list is clothing the masked boxer short wearing dude and posing him to be holding a bag of “loot”. Then I will be back to spending more time on the vehicle.
Started simulating clothing on the character.
Added clothing to the ( Homer mentality ) bank robber
Added some details to the road near the curb where debris tend to build up, started a base material for the car paint. Put signage on the bank front ( kind of a hint to a GTA game level ) also added in some money sticking out of the luggage and falling to the ground. This is still far from finished and have plenty more to do. But just doing things here and there when I got time.
Hope to get more done soon.