This will be the first original work I’m working on with Blender.
It is still incomplete, but the final version is to extract the edges of the face model and automatically generate parts such as eyelashes, eyelids, and eyes around them.
It is still incomplete, but the final version is to extract the edges of the face model and automatically generate parts such as eyelashes, eyelids, and eyes around them.
Hey, I’m just discovering that now !
Super cool use of geometry node, so much possibilities !
Well done and if you have made progress I’d be delighted to see were you’re at with this !
Very cool technique. If I am able to guess correctly, it might have the same technique as used in hair, more or less to mimic “brush strokes” procedurally.