Hey guys! I need your help!
I’m currently working on a scene that began in Daz3D and was exported to Blender Cycles (via Teleblender plugin). I’m having an issue with textures - specifically the skin. It’s rendering in Blender VERY glossy and I can’t figure out what I need to do to fix it. Going back to Daz3D, I’ve gone into my skin materials and bottomed-out most of the Specular Glossy and Specular Strength settings. Regardless, it’s imported into Blender with a gleaming skin tone. Now, I’m fairly new to Blender, but I’ve managed to pluck around in the Outliner and Properties tab and, again, mess around with some settings. But I’m just not seeing the results.
I’m attaching a quick, low res, 2-minute render of the face and you’ll hopefully see what I mean. After seeing it, imagine her entire upper body gleaming in the light to boot. It’s too much.
Tips / suggestions?