I posted this at CGTalk as well, hope you don’t mind the cross-posting for those who read both. Seeing as how I’ve gotten no feedback (in 73 views) there, I thought I’d try here and see if anyone has any thoughts for improvement!
I’ve been working through Michel Roger’s excellent “Joan of Arc” tutorial (as translated for Maya by Taylor Kingston) in Blender 2.42a. Maya and Blender have very similar modeling tools, making this a reasonably simple copy.
At this point I’ve finished the underlying model and am well underway in working on the armor, and figured it was time I posted for some critique.
Please note that the materials are simply placeholders to give basic shading: I’ll be unwrapping & texturing as we go along. Critique is welcome: I’ve taken some liberties with the original model so as not to do a pure copy of the original as I learn the techniques.