This is not my first model, but it’s the first one that i’ve considered good enough to port here It’s a model of a chess pawn, the texture on the pawn is just the blender generated marble texture with a little tweaking the texture on the first chess board is one i pulled from the internet but i wasn’t happy with it’s size.
So i went into photoshop and made one that was about 5X bigger but it didn’t seem any sharper at all, so i went back into ps and changed the resolution from 72 to 300 thinking it would help…it didn’t:confused:
any advice on that?
a flyby (sort of) animation of the pawn BEFORE i removed the accidental bump map and changed chess board textures
That’s the latest render with yafaray
The floor has a glossy texture and the pawn is shinymatdiffuse
I used photon mapping with 600000 photons and a depth of 10
2 AA passes @ 2 samples each witha pixel width of 1.5
though i imagine i barely need a depth of 3 considering theres only 2 meshs in the scene
any yafaray advice would be welcome; as welcome as any texturing advice;)
or any advice at all for that matter:D