So I started in a new school (Sammon Keskuslukio in Tampere, Finland) like a month ago, and I decided to model it with blender. I’ve been doing it for some weeks now, and its looking good (not textured yet and missing some details and third floor :P).
But here’s the thing: I need to make big stairs that lead to 2nd/3rd floor… and I’m not sure which way would be the best way to do it. They have walls that are made of steel and have huge amount of holes circle holes (look at picture :P), and that makes the walls look half transparent from distance. What would be the best way to model them, should I try to add there a huge alpha map with the holes or…? Atm I only have a curved plane to demonstrate where the stairs will be. I’m using Yaf(a)ray for rendering.
This is btw my first big WIP
The slowly updating WIP can be found from here: http://cadiac.deviantart.com/
Here some pictures/quick renders:
Sry for my english and huge pictures : D
Any tips are welcome : )