ok for the circles i can find another way to add a new object which is longer to write but should work ok
now remove these 2 circles primitives and execute it again i get an error on the mesh creation also
like it does like the new object !
and this is working in another script with add menu but may be in this context something has to be change but what !
i made one where i use an operator to do it but it does not change the mesh data when i change the buttons properties i need to click on the operator to make it work!
would be faster if it can work inside the execute of the class panel if possible !
i 'm trying to debug this algo and it’s a complicated model to calculate !
so that’s why i’d like thsi script to work and help me debug this algo!