Oh yea! Thanks for all the crits and comments.
Dani: yes the head was quite scarry. I’m not sure if I completely understood what you were saying. Were you saying to extrue and rotate using the ear as the pivot point and repeat that multiple times until you get the shape of the head? Or where you saying to use a tool such as spin using the ear as the pivot point? Thanks for the advice!
dhanielc and GhengisKhan: yes, the eyebrows stunk. Thanks for pointing it out, I took off the specularity and they look considerably better.
cekuhnen: thanks for noticing that, I followed the guidlines of a face loop tutorial and so originally was fine, but then I went through messing with the vertices and edges and I inadvertently joined a few points together. Slams head repeadedly I’ll definitely need to fix that when I get ready to animate.
I am not sure how far I am going to take this model. I have never had any experience with working at photorealism and I don’t really know how to start. Any suggestions on where to go next would be greatly appreciated.
Here’s my latest rendering:
This one was done on the fly (I just felt like making a body). I have not corrected much in this one, I still need to fix the face loops, although I did take the spec off the eyebrow. This face is complete (it is no longer open) but it has so many tri’s that I will not post the wireframe until I fix them.