Well before we get started, I want to start with, the planning phase for this game is only 60% complete so were not getting into “making” any games yet maybe not for another month or so, depending how much help “we” get for the next part of the 1st phase.
I also know that a lot of you want to see quite a few things before you will even take a step in this games direction, however, this is totally counter productive based on quite a few aspects of game development, making a bunch a stuff and showing it off is putting the cart before the horse.
We have purchased copies of the Pro Version of L3DT, We are using Wood Workshop, Gimp, Crazy Bump, Open Office and of course Blender.
We have express permission from Kinkade Studios, and through negotiations, have been kind enough to allow blender artists to use thier plant texture archives, which gives nearly 300 plant textures, which can be split into almost 1000 separate Tree, Bush, Grass, Vines, Flowers, ect (the textures wont be available for a while, hence this post)
We have also established a full forum website for this game, it has a complete resource section, and has been laid out from start to finish of the Design Document with over 90 posts designed to be directions and goals for each category that must be filled in leaving the outline for the entire game readable and accesable to all working partners.
We have also established our OWN chat server, that is private and unhackable in any way, allowing file transfers of any size, chat rooms, multiple users, along with other features. SOON TO BE IMPLEMENTED - Our personal chat server will also have VOIP capability so members can call one another FOR FREE as long as they are part of the game.
I have been enrolled and compleated 3 game development classes, none of which have anything to do with modeling or textureing or programming or animation. The focus of my classes were Game Development Planning and Creative Directing and game Production.
On that note, knowing what it is you like to see, and having a few things done during my research process, I can show you that stuff.
Here is the area of Ghenghan, soon to be home to some Human Anointed.
This is the Island of Blue Maul, soon to be home to some Trogs and various baddies!
And to show, the outright level of detail being poured into this game, here is an example from one of the Dragon Player characters being developed out of 20!
Removed Concept picture for editing!
Here is the high concept for the game the overall want and desire for it to head in,
Removed High concept for editing.