I’ve been teaching myself to use Blender using various tutorials and i am currently working on a project to improve my 3d modeling skills. Taking a try at 3d modeling for more taditional 3d animation type work.
My project is a story about a boy and a girl.
the inital body mesh offered several issues in proportions and apparently “topography” problems which i never got a clearer explaination of. So after searching around for tutorials i’ve gone ahead and restarted the body section of Reiya’s mesh.
Click for larger view:
New Reiya mesh + Rigging
The new body is a bit more proportional for the most part, but there are of course problems which i’m unsure how to really fix up. While i would appreciate any help with this project (VOLUNTEER!!!..err i mean…Hi) I’d like to understand how to fix it myself too so I can learn how to improve my abilities with 3d modeling. I was planning to build the base body model then modeling clothes seperately instead of just painting them onto her using progressive texturing. While it could work for most of her clothing i was hoping to get a more 3d look and feel instead of simply a flat body with clothes painted on. I was also hoping to apply physics to the clothing in order to get it to move without needing to apply bones and guess how things should move.
Any advice/suggestions on how to fix up Rieya’s mesh or links to helpful tutorials will be greatly appreciated. I was told “Heat Weighting” could help but i can’t seem to find the option. I’m running Blender 2.45 which I’ve heard has it…still having trouble tracking it down. Thanks for taking the time to read this far! If anyone is interested in hearing more about the project/story let me know and i’ll include more information.