Hey guys, I’ve been using blender on and off for several weeks now and decided to try to work on something until it looks professional. So I decided to start simple and work on something simple and inorganic, so I went with designing a rifle. As you can see I’ve only spent a few hours on it and it could use some more detail. I also plan to add a texture to it later. Any comments or suggestions?
Good. Make the muzzle of the gun thicker though. What is the grey bit on the top!? No offence you don’t have to but I would say to delete it… Then just fill it and make a few more tiny adjustments and it is great!
Thanks for the feedback, it is much appreciated. Anywho the thing protruding from the top I planned to be an information display screen, Ammo, crosshairs, etc. I kinda like it myself, but we’ll see how things progress.
Ohh right ok… So like halo then. I’d just say to make it slightly lower down then.
Okay, I’ll try that and see how it looks, thanks!
No problem! I can’t wait to see how it looks
BlendFace
Hi Nragemachine!
Your gun is looking great! Keep going!
I was just looking at your cylinders (that make the barrels and shoulder rest.) I think I see artefacts from smoothing. If you want to get rid of those, select the vertices hiden inside the gun and hit PKEY. This should get rid of those streaks. If it dosen’t, do the same thing on the other end of the cylinder.
I hope this helps. Keep Blending!
Thanks for the suggestion Robo3Dguy, I will do that as soon as I get home.
Just a tip for you; You can press F3 at the render window to save the jpg so you don’t have to screen cap it… one less step.
^Thanks Quandtum for the helpful tip, it is much appreciated. Here’s some updates:
I’m having difficulty thickening the barrel of the gun. It is quite cumbersome to try to extrude and then scale a cylinder, is there a better way to make the barrel thicker?
My process for increasing the thickness on a barrel:
Rather than using cylinders, use circles.
- Start with a circle of the desired radius/vertex count (Add>Mesh>Circle)
- In edit mode select all the vertices and extrude (E) to the desired length, at this point you’ve got the outside surface of the barrel.
- Select the vertices on one end of the barrel, and extrude them 0 units.
- With the vertices you extruded by 0 still selected, scale down the circle to the desired inner-barrel radius. The reason you extruded by 0 was so that, rather than creating a new circle, when you scaled the inner-circle down, the faces capping the end would already be there.
- With the inner circle selected, extrude back down to the other end of the barrel
- All that’s left to do is cap the other end. This can be done manually (select 4 vertices, F to create face, all the way around) or you can select the faces created on the end that is already capped and Shift-D to duplicate them and drag to the end where you need them, remove doubles afterwards if you choose the duplicate method.
This is just my method. There has GOT to be another way of doing it. I just like the control I have when I start with just a circle and just push verts…and I’m a n00b
Nragemachine, here’s a tutorial that was inspired by your gun. I was looking at the muzzle, and felt like it was missing something.
^Thanks for the tips guys, they will come in quite handy. I added some detail work and figured that a gun of this design would be most practical with a magazine clip. I readjusted different areas of the gun. There is still more work to be done, but it is starting to come together I think…
As always comments and suggestions are welcome!
Looks nice, but, just curious, what does the second barrel shoot?
The stock seems really simple, you may want to make it more detailed or change the way its formed.
The pistol grip also looks a little awkward maybe shorten it a bit and round it.
Well originally it was going to be some kind of futuristic double-barrel shotgun, but the way it has evolved I might change it into something else. the light idea is a superb one, but how should I reproduce the knurling around the body of the light?
Also after I added that crease in the body of the gun, parts of the body are uneven if you can see that and I haven’t been able to smooth it out satisfactorily. When I smooth I get rid of them, but the crease smooths and is super-rounded which looks bad. Of course the way it is now doesn’t look bad so if you guys didn’t notice maybe I’m making a big deal out of nothing…
You could just adapt one then to be the gas chamber.
Man, you’ve shown some real improvement there!