Rogue Colony is an old-school single-player action-rpg in a classical (European) medieval fantasy world inspired by games like the Gothic or Witcher series.
It is a purely recreational project that I use for improving my blender skills and fulfilling long term dream of releasing a fully featured 3d game. I hope to release for free with sources under GPLv2+ if I should ever finish it.
Lore and Setting
Discover a world filled with gigantic monsters. The United Federation of Mal, lead by their immortal leader, has managed to unite all of humanity after many years of war. Hated as a tyrants by those seeking to restore their former countries while loved by others for giving the common man access to dust. A rare substance that allows humans to perform feats of magic. But the process of mining dust is tricky and dangerous. To supply the population giant mining colonies have been set up. Convicts and trouble-maker are sent there by the thousands.
Recently one of the northern colonies in the Kingdom of Kamaal has stopped their supply of dust. No communication could be established. You are tasked to investigate the issue and restore order. Will you fulfill your duty to the federation or will you side with the convicts in their daring plans?
Note that I am using many free third party assets like the player character to mock things up and cause my modeling skill is currently barely good enough for donuts.
Because a fully featured RPG might be a bit too much in scope for both me but probably also for the game engine in its current state, I am currently working on “Chapter 0” which is a prologue on how the character got access to the mines. It is supposed to be a playable tech demo of roughly 1h playtime to serve as a basic foundation to see what is possible. Basically building the minimum viable RPG.
What currently works:
Basic third person controller with camera control, walking animation and so on
Implement the “hoarding simulator” i.e Inventory system.
Figure out how to improve performance. UPBGE has proved to be quite performant but for some reason “GPU latency” is going through the roof, taking up 50% of the time while capping me at like 20 fps which is not exactly great.
Edit: Performance issues fixed now, back on track
Looking forward to hear your ideas, thoughts and feedback.