Right now there are some fun rigid bodies, an auto marble lifter, and textures. Every rigid body (except for boxes) is corrected for the .06 margin. Every rigid body has a density of 1±0.02, and the right CM.
Made with 2.43 preview 17.
go to: http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=752&sid=604191144d630c4e79dfc44bb675e4b1
to get the latest version.
Get .blend here : http://uploader.polorix.net//files/52/machine.blend
Wow, try speeding up the coil a bit, it goes to slow. Those rings are cool too.
I would like a faster coil but if I make it faster, the balls get stuck and act unrealisticly.
I tried setting it to 0.05 and it worked fine.
I am also doing a rube goldberg, but had the idea for a coil…
how did you do yours? I always get the coil glitching out of the outer tube when I make mine…
(I am not trying to steal your idea)
edit: nvm I found out that I didn’t have to have something be an actor for it to be considered a boundry… interesting, it runs so much smoother now…
what’s new: marble switch, faster, more stable coil, beads on a string, a marble cup-n-drop, and some very minor stuff.
At this point it’s still free for all, but on higher versions I may ask for a little credit if it is entered in the contest.
Note: marble switch may have a slight center of mass error, unoticable.
What I need to do: better 3d models for non-dynamic objects.
screenshot pls! So I can see what i’m downloading thanks