WIP of a Sci-Fi Walker Mech inspired by warhammer 40K imperial guard Sentinel
Hi there,
I decided to post my progress creating my very first model in Blender (well, i redo it 4 times so it isn’t technically my first model). It’s a Sci-FI walker heavily but freely inspired by the sentinel 40K’s mini from Games Workshop (wich is itself heavily but freely inspired from Star Wars).
Model looks promising, but you should think about the centre of gravity and balance. In its current state it will not be able to stand but will fall over.
Hey i was inspired by you and have been trying out some hard surface modeling its super extremely difficultly can u point me to some resource you used when starting out? even paid courses is fine thanks mate also are you using the subsurf mod to model this?
A free but very workable version of hard ops/box cutter (https://github.com/jayanam/jmesh-tools)
You can have a look at the Jmesh creators video on youtube and those of MasterXeon101 about hard ops.
Looks amazing man! And thanks for all the help, I always thought hard surface was about modeling using sub surface modeling, what’s the difference between that and bool tool workflow? (Is it not using a sub surface mod make your model low polly? ) What is the main difference and can they produce good models using only the bool tool? Sorry mate I’m really new to hardsurface and really envy the progress you’ve made hope to be as good as you some day!
You can doo both workflow, each of them has his drawback. Arguably Bool workflow (using boolean to achieve the shape u want) is more easy and fast. His major drawback is that you generate lot of ngons that must be cleaned up if u want an all-quad meshe. That said, i do 3D as a hobby and do not plan to modelling for game industry. Moreover, mechanical parts can usually be animated without deformation even if it contain ngon, so i don’t care, it’s just about the fun for me.