ive been stumbling with blender for couple years but only watched tutorials and did some small stuff, not really much to show here. I was thinking of modeling a car for ages but never got started till i noticed this model of a classic, the Shelby Cobra 427. I had downloaded one from blendswap to try and test render it in Thea Render but didnt like the model and tried cleaning it. I was getting annoyed of a lot of thing so i started from scratch.
Ive learned quite some new things. I had never really done difficult UV mapping and have asked tons of guys here but never got proper answers. The hull of the car is almost one complete UV map, i had to cut a small part in the front section or else i would get some weird stretching. I needed this weird shape cause i used a anisotropic material in thea and seams are visible in this material.
I had never done baking till now, the tires are baked into 1 map so i can switch between displaced or normal map tires.
Im still long way from completion but ill hope ill do
Ive progressed pretty far but i will post some shots here from my WIP though.
Its no cycles but i think ive seen a lot of images here which where made using different engines as well as modeling apps.