Time to dust this thread a bit. Now with an in game movie clip. Divx 5.05 coded, 2.3 megs. Commets are taken. What comes to anim speed, I know its way too fast, and no sounds yet.
So, to view it clik on the link
Looks pretty good. Did you render them differently somehow? they all look kind of flat in a cartoony sort or way. Good work. Can Iplay it when its finished?
Well, ofcourse, it’s the textures i’ve made, that are cartoony, but if you were referring to those black edges, they are in Blender. Just go in display buttons (F10) hit the EDGE button and tweak the EDGE SETTINGS. Then render and you will get those toon lines.
Yeah, you can play when I am finished. Actually I have older 2D version of the game ready.
I got one of the characters ready, just see the first post.
DMBadCat: I’ll try my best.
Well, otherwise, I have no time to work with this project in some time in the future, so the updates for this one will be rare, put keep posting your comments, even tough I will not be answering in your comments very often.
Btw, wasn’t someone (sorry, i tend to forget names very easily) working on the game engine’s code and got to make cartoon edges without having to duplicate the mesh?
Ohh… i want the game engine back on the new releases so bad… (with some upgrades of course!)
The game engine will not be a problem for me, because I am gonna make this static, old skool point and click adventure, so I am gonna just render the backgrounds with Blender.
I’m gonna do it with AGS (Adventure Game Studio). It’s very handy and free. You can make your own interface in AGS, insert videos, MP3 sfx etc. If you are interested here is the link:
I made UV-textures to the buildings. Just look at the first post.
I am starting to be pretty pleased, and the style I am aiming at is pretty obivious now. I am only gonna do some minor modeling in these scenes, they are pretty much in the level I want them to be.
Man, that program rocks. Ive been playing with it all night. Im working on a little game as an inside joke on another forum i frequent. Not using blender though, this is too quick-n-dirty
Fred_Pyo: Yeah, I am fidling with toonshading options to get results I need, but I don’t have yet great experience with toonshading, so we’l see what will come of it.
Enos Shenk: Yah, for free aplication AGS is extremely great. It even beats every costy “doityourselfgame” progs.
DMBadCat: He’l get the feather, but I’m not yet sure will I do it with static particles (as in the bigger face scene) or by some other method.