WIP -> SpiderThing

This is my second project I’ve put any amount of effort into. It originally started out just messing about with a leg, but I somehow build a torso, and arms. I love Silent Hill, so I wanted something semi-humanoid, but still distinctly off-human. Eventually I just removed the legs and I threw on the back end of a spider-like creature today. I know, the amount of legs etc. arent consistent with a spider, but I just like the set-up of spiders and set out to roughly copy the design, not mimic it perfectly. I chucked on a rust texture for the nails (protruding from arms), but the rest is texture-less. I still dont know how to UV map well, and something this complex shall be… interesting to say the least.

I eventually may try and make some kind of a walk-cycle once I figure out vertex loops.

Next on the list of things to do:
Make leather straps to crisscross body and arms
Model a head
Tweak mesh and add small details in (accessories etc.)
Uv Map
Texture
Animate Briefly.

I have no clue on how to do most of it, and I would appreciate any help on those things mentioned, or any suggestions. Without further Adu (sp?)

http://img274.echo.cx/img274/4932/thingspider7km.th.jpg

good work those teeth things look dangeresque whats that pole thing that goes trough his arms

Those are actually two nails, with the heads inside of the hand-bulge. I’m still messing around with some leather straps, I’m investigating paths and bevelobj right now, hopefully I’ll come up with some results that I like.