Hey! I don’t know if I’ll have enough time to finish this, but wanted to try participating anyway.
I got the idea of creating a “demake” for Ian Hubert’s splash screen with Playstation 1 graphics, I’m not sure if it will absolutely stick with the retro idea, may be only just a more geometrically simpler style.
Original 2.83 splash screen by Ian Hubert
A screenshot of how the models are going so far.
Cool idea. Do you plan on simulating psx warping and wobling textures and geometry?
I’ll definitely try it! I’ve done some stuff like that in game engines, but not in Blender. The thing is the art piece to be judged needs to be uploaded to Sketchfab, and I far as I understand I can’t do that sort of shader magic there, but I’ll definitely try emulating that sort of artifacts in Blender and post it here as a video if I can!
Hey! As we’re entering the final days of the challenge, I’d like to give you some helpful tips to make sure you can successfully complete your entry. Please see my new post on the FAQ topic.
Hey! Just a quick reminder that there’s now less than 12 hours remaining to wrap up your challenge entry - submissions close at 2022-09-15T21:59:00Z, GMT+1 (click on the link for some international times).
If you haven’t done so already, please review this post which contains some essential information for preparing your submission.
At the very least, upload your work to Sketchfab as soon as possible and add the #bcon22challenge tag.
It’s also a good idea to add a link to your WIP topic in the description of your Sketchfab model so we can easily find it.
I’ll also keep a close eye on the FAQ topic today, so if you have any issues or questions please post it there as soon as possible.