# \[WIP\] Stylized Game Character and CC4-\>Blender-\>Unreal pipeline

**URL:** <https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262>\
**Category:** 2024 Reallusion 3D Character Contest\
**Created:** [July 22, 2024, 9:45pm UTC](https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262 "2024-07-22T21:45:36Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![PsychotropicDog](https://blenderartists.org/user_avatar/blenderartists.org/psychotropicdog/32/1626_2.png) [@PsychotropicDog](https://blenderartists.org/u/PsychotropicDog)\
**Post date:** [July 22, 2024, 9:45pm UTC](https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262/1 "2024-07-22T21:45:36Z")

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Honestly did not think I would get the extended trial for the contest, so I whipped something up to see if I could grasp the process. CC4 → Blender → CC4 → Unreal Engine. ‘30’ exports for the trial version sounds ok, but if you are like me you know you are going to mess up checking something, so that’s a plus. After a couple hours of CC4 and Blender (yes once again a renoob in blender) I had something I could use to replace the metahuman I made. Most of the relevant game logic is on a base character class so it was another couple hours to rebuild the animation blueprint, blendspace, tweak a down and dirty physics asset, and retarget the animations. Which turned out hilarious.

I will mention Pure Ref as a must have freebie. Started with this, still not really knowing what I am doing but it was fun enough. Took some bangs and a silly fringe hairstyle. Sadly, I exported an A Pose and not an open A pose, but it came into blender with the legs closer together then I would have thought.

 ![001_StartSomewhere](https://blenderartists.org/uploads/default/original/4X/4/5/8/458c8fc16a6d7c64475e41729d9bbb5dfd88f8e0.png)

Well I played with the sculpt tool a bit, plugged in my table, unplugged my tablet, and a lot of pressing the O key for proportional editing, moving the bangs to be a combover. Probably did something odd. Even more amusing, as I had no idea how to change the hair color I modified the textures in The Gimp.

 ![002_HairMesh](https://blenderartists.org/uploads/default/original/4X/8/7/9/879d152a32ef0056c793cb04a0bd9072109a388a.png)

So exported via the plugin that was slightly obscure to find. Back in CC4, I found the OpenA UE 4 pose (finally) . And exported it to bring into UE 5.4.

 ![003_ExportForUE](https://blenderartists.org/uploads/default/original/4X/1/9/7/197e8d1e284245c02f1b0c2353142b0af7d556db.png)

I will update with how it looks in game, but I want to add one more little gameplay element so it will start to feel like an actual game.  
Notes on the process.  
It’s pretty good actually. I made some mistakes, and no, I didn’t read the manual.  
There’s some useful videos including many from MythconsRL.  
Not sure how the hair works but I did notice a texture error message about morphs, so pushing everything around on the hair models may have done something.  
I also decided to see if I could import the exported for Unreal fbx, as the fbx exported to blender did not have names that play nice with Unreal. It imported ok, with the important names - root, pelvis, foot\_l, ik\_foot\_l good for Unreal. For some reason the rigify button is unavailable. Unless I figure that out it seems like there may be a lot of transfer steps if I ever decide to learn rigify and animate in blender for use in Unreal.

 ![004_NoRigify_UEFBX](https://blenderartists.org/uploads/default/original/4X/b/a/e/bae2cf3f4dfdad9263c0d3617da54a81f72f6225.png)

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**Author:** ![PsychotropicDog](https://blenderartists.org/user_avatar/blenderartists.org/psychotropicdog/32/1626_2.png) [@PsychotropicDog](https://blenderartists.org/u/PsychotropicDog)\
**Post date:** [July 23, 2024, 12:29am UTC](https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262/2 "2024-07-23T00:29:25Z")

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Ok default 3rd person animations that turned out better than I had hoped. Since I am not sure how much work I will have to repeat I did not spend too much time tuning the physics asset for the ragdolling, but like everything it is always an adventure.

Some of the planned game play elements are shown, I think you’ll get the picture. Hoping to get some laughs here…  
[https://youtu.be/QLwg-XwdAas](https://youtu.be/QLwg-XwdAas)

So so many assets needed even for placeholder art, already freesound and Kenney joining the list.

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**Author:** ![jake\_h](https://blenderartists.org/user_avatar/blenderartists.org/jake_h/32/1274608_2.png) [@jake\_h](https://blenderartists.org/u/jake_h)\
**Post date:** [July 31, 2024, 12:32am UTC](https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262/3 "2024-07-31T00:32:57Z")

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Trumpernator - curious to see what your final submission/ scene looks like -

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**Author:** ![PsychotropicDog](https://blenderartists.org/user_avatar/blenderartists.org/psychotropicdog/32/1626_2.png) [@PsychotropicDog](https://blenderartists.org/u/PsychotropicDog)\
**Post date:** [August 18, 2024, 1:13pm UTC](https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262/4 "2024-08-18T13:13:11Z")

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So as a ‘time saving exercise’ (LOL) I brought in a head from Character Creator 4 to make into a giant clown head.

 ![Screenshot (1493)](https://blenderartists.org/uploads/default/original/4X/7/c/5/7c5d02735c704ae85fc8701874717974d3ac571f.png)

Making custom collision meshes - dupe and decimate, edit, and of course order and rename.  
They work fine, but ultimately I will probably not use due to issues with the Chaos Physics.

 ![Screenshot (1494)Copy](https://blenderartists.org/uploads/default/original/4X/c/3/4/c34430ede97db9641da04cef81bb1188a0bb47f7.png)

With a collision trigger I know have a giant tongue that will actiavte and help or hinder (usually hinder) the accomplishment of the goal.

[![](https://blenderartists.org/uploads/default/original/4X/0/2/b/02bb99941031b288d6a71b3589b2337d63b86d18.jpeg "Early Clown Goal") ](https://www.youtube.com/watch?v=BA8jcioef-E)

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**Author:** ![PsychotropicDog](https://blenderartists.org/user_avatar/blenderartists.org/psychotropicdog/32/1626_2.png) [@PsychotropicDog](https://blenderartists.org/u/PsychotropicDog)\
**Post date:** [August 23, 2024, 3:29pm UTC](https://blenderartists.org/t/wip-stylized-game-character-and-cc4-blender-unreal-pipeline/1540262/5 "2024-08-23T15:29:26Z")

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Well a quick side quest to blender’s video editor - so I could do some timing. Slightly finicky.

 ![blenderVideoSlugging](https://blenderartists.org/uploads/default/original/4X/2/5/9/259501e0b90dd420d9388646156bc65016ef8183.png)

And back to iClone 8 for some animation.

[VIDEO]

[![](https://blenderartists.org/uploads/default/original/4X/e/9/e/e9edb66cea8556096e972de0c66e8cd7feb797ee.jpeg "iClone 8 Double Jerk Dance") ](https://www.youtube.com/watch?v=0v5eYHTC4Mg)

[/VIDEO]
