Hello. Is it possible to do the topology voronoi with vertex group? Thanks
what did you do here ???
Your add-on and work deserves a blender tools golden award !!!
I’m really stuck and as i follow this topic since month i sincerely regret i did not have a look at sverchok before !
I recently decided to make an old roof with tiles, using geom nodes on 2.92. 2 hours later, after learning from scratch i reached the ( laughy ) limit of the system…
I then decided ( as i said in my later post that needs to be approved ) to give a try to svechok.
What was my surprise discovering it looks mature and full of amazing features !
So my first post here will be for thanking the sverchok dev team !
Also must be congratzed the doc team !!!
The doc seems exhaustive, full of images and examples and is really finely comprehensive.
I wish blender doc were like yours !
Be sure i’ll post here for questions
Keep up the wonderfull work and happy blending !
i’m sure Geometry Nodes will improve a lot over time. Blender.org is finally becoming serious about parametric geometry. GN is even getting a dedicated GSOC coder. Its current state is too primitive to express complicated structures as fluently and succinctly as we can in Sverchok. In fairness Sverchok has had a 9 year head start. I’m pretty sure this will change eventually. Team Sverchok does not consider Geometry Nodes as a competitor, and our users will hopefully always assess their options and use the most appropriate tool for the job. Sometimes that might mean combining GN with SV.
Хотел бы с помощью Сверчка визуализировать гипотезу Коллатца с четными и нечетными числами. Нужен совет как это можно оптимально сделать, примерно нужен такой вот результат
Буду рад любыми идеям и предложениям!
Generative Art узел возможно может что-то такое.
Just about generative art…
I released a new version of a Lyndermayer system addon:
( if you want try it you can find all the files there)
I made it works also in sverchok by script node lite,
Maybe it can be usefull to add a similar node in Sverchok?
It would be cool to have L-system in Sverchok. I would suggest to open an issue on the Sverchok github with the proposal. I can help with how to add new nodes to Sverchok.
Can anyone help me with a modeling exercise I’m trying to accomplish with Sverchok? I’m attempting to extrude a mesh face following the direction of a curve that has a starting point at the face origin.
Looking to do something like this with sverchok - https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/Maya-Modeling/files/GUID-FCB83BE0-2C27-4880-A353-02873D337311-htm.html
Once I figure this out I want to create curves directly on face origins from any given quad mesh. Then control the curves and their segments procedurally using fields.
Right now I just need to figure out how to extrude face / edges from a curve. Any help would be greatly appreciated
For Taper verts you can play with Number Range [start-stop]
for basic “bevel a curve”
i learn from this > https://github.com/nortikin/sverchok/blob/master/docs/nodes/modifier_make/bevel_curve.rst
** for more infomation most of sverchok node can link to Gidhub doc.
Thanks for your reply. What I have in mind is a bit different, however. My goal is to extrude a mesh face with a curve that is sharing the same direction as the face normal.
The Bevel a Curve node uses the global space axis and the world origin to define the direction of the tracking algorithm.
I need a way to manipulate the extruded face(s) with a curve that is essentially aligned to local space of the face.
Apologies if I’m not explaining this clearly.
Close! This seems like it’s getting somewhere. Thanks again!