Wip:TorqueWalk

Newest file availible now at first post
updates will be posted here now in first post, I will keep a update videos comming but will always dump file here,

Newest Version
5-19-2013

Torque and Force Smooth*
GPL
Mit CC 3.0 Name attributer
Project:Wrectified
BlenderArists.org

All that is left is the “Grab code” which will aim player vision at near objects, mouse wheel up will cycels through them somehow, (I think I need a list) then the “plane” of the head will be used to apply forces to push the hands out, and then “ForceMoveTo” will move the hands in,

and then I can move blocks using physics :smiley:

Next step is to get some components working, with collsion flags, or ray passing or anything
just to get a demo out of Wrectified

After this next update series I will be moving back to getting a “assembly” system and some vehicles and enemies up…

Attachments

TorqueAndForceSmooth.blend (4.27 MB)

By the way, he is balancing, so you can trip him, push him down etc,

import bgecont = bge.logic.getCurrentController()
from mathutils import Vector
own = cont.owner
axisZ = own.worldOrientation.col[2]
quat = axisZ.rotation_difference(Vector((0,0,1)))
vec = Vector(quat.to_euler())
torque = 300
own.applyTorque(vec*torque,0)

here is the balance code,
this runs in many of the parts at differing strengths, the “rest position” is important…

Update skin and Killswitch, and tinkered with forces etc,

Attachments

progress.blend (4.08 MB)

Progress for you to enjoy…

I can make him jump 180, and many other parkour moves:)

W-S walk
A-D turn
Space=jump
A+space= 180

R- go limp

Attachments

progressflip.blend (4.23 MB)

MAJOR UPDATE “ForcePin” for foot strikes,

:slight_smile:

Attachments

progressflipFoot.blend (4.24 MB)

Update, noticed some script related errors , fixed them

Attachments

RigManFu2.0.blend (4.24 MB)

Coming along nice :slight_smile:

Thank you, I still need to work on posture etc, and get his arms animated (right now they only balance)

It looks great also I see that you have a clear idea of what you are doing,keep the work up because this is good.

Thanks,
I am getting there,
someday :smiley:

No need to update 6 times for little things in the span of 3 days. Work on bigger updates and post them weekly/less frequently.
Bigger updates = more popularity, people take you more seriously.
Also, adding a screenshot to the first post would add more appeal. Users want to know what they’re downloading, even if it’s just a little more than the default cube… With the videos makes sure to update your first post and add them in with a time stamp; that’s just more convenient for other users when they look on your thread.

Oh, and the walk looks good.

Thank you,

I will try and post when I have more of a update :slight_smile:

Don’t be afraid to dissect it, ask questions, and we-work it

It will progress much faster if there were more people working on it,

It’s MIt CC 3.0 which means share and share alike AND SELL IT as long as you tell where you got it :slight_smile:

Jacob Merrill
[email protected]

Attachments

RigManFu2.2.blend (4.24 MB)

Update, added many logic branches so walk forces don’t work in air, and look more realistic on the ground, also added backpedaling.

Attachments

RigManFu3.0.blend (4.25 MB)

Added some dampining time on knee forces and more lean forward when stopping, smoothed walk and stopping looks better, though I need him to put his hands forward when his body leans backward, (thinking about how to do this)

also I would like for the mouse to control the hands movement for leaning as well as moving objects :smiley:

I’ll look around for how to achieve it,

Attachments

RigManFu3.5.1.blend (4.25 MB)

Update : Mouse Based Lean + many changes (found a few imbalences in weights/geometry)

: D enjoy !!!

You tube video uploading now _/_ *
_________>^<

I see blender football in the works !

(mini-game in wrectified?)

Here is the video :smiley:

Attachments

TorqueAndForcePuppet.blend (4.26 MB)

Working on the arms motion sequence now, and the overall smoothness, next release will have all logic bricks named,

and I will make a index of what each block does,

Update: 75fps + many small tweaks + Labled all logic in “Center”

Controls WSAD and space

Mouse = impulse lean

Edit the value “Force” on the right

I am using a touchpad so I go with 5000

Wrists are “Limp” but I think I can just use damping

Attachments

TorqueAndForcePuppet(LabelCenter).blend (4.26 MB)