Hi there !
Here is my first big work on blender, The purpose is to rebuild a ruin of a castle according to historical and archéological elements.
The render is not so bad, but, I don’t know, somethings looks wrong, flat, " unbelievable… espacially on the rock parts of the castle, What do you think of it ?
I didn’t use dispacement, just normal maps effects.
All the textures have been scanned on the original walls, they are around 6 and 8k
. Maybe it just miss some " human appropriation " things, like flags, objects, … Or displacement, IDK,
I’m looking for tips
I’m on B2.79b and cycle