I have a scene in mind that i would like to make… a vintage ufo with old alien technology… then i come up with the simple ufo model but as a noob i dun really know what kind of detail i need to add… because it looks soo polished…
maybe its because i have not properly textured it…
Anyway. here it is…
Please give me some ideas/comments to make it better…
It seems to be a pretty small spaceship. Here is a pic from a news paper (some people acctually thought it was real and didn’t dared to go out)
(I haven’t made it)
but as a noob i dun really know what kind of detail i need to add… because it looks soo polished…
Yeah, that’s what most beginners have problems with. Making a texture durtier will help. Although, on a spaceship, I don’t think it would be that durty.
Thanks for all your invaluable suggestions… it definitely helpded…
Looking at my ultra clean model, i decided to rebuild it from scratch according to the reference above… and hey I am rather happy with the way i utilized spin dup function and other little tricks!
ANy suggestion to make the tiny grooves along the extruded surface?.. if u look carefully at the picture, the protruding surface holding the pipes have tiny grooves along them…
Loocut at every inch and make the adjustment manually?.. i think there shd be a smarter way right?..
please help this poor newbie here… its my first model which i am trying to make details like this…
Do you mean those small squary things? Do as you did with the pipes. Do inividual objects of one of those thing, select the ship, press CTRL+S, choose cursor->selection, select squary thing press “centre cursor” on the editing buttons, duplicate the object and rotate it.
Update: Added grooves along the edges… pipes… and test render with some metal texture applied…
result is still not good at the moment… any idea what i need to add?..
also, any tips on the texture?..
Also, is it normal that yafray produces renders that are very much darker than internal renderer?.. I like yafray’s result better but I nee to adjust the lighting energy and it takes ultra long time…
Perhaps you should make the metal texture smaller, the way you have it now makes the UFO appear small. Also, you could bevel the edges a little so they are not too hard.
By the way, the look of your UFO went in a different way, but if you want to know, one of the most famous vintage UFOs is the one alien-contactee George Adamski said he saw in 1952 (here and here). Oddly enough, it looks rather 50s-style.
Its looking cool! -If you have a decent computer, and want to try something out, try the discombobulator. I think there are some tuts online for it, not really sure…
Vanpelt -> Thanks for your suggestion, I scaled down the textures and experimented it, does it look slightly better now?.. And u r right, initially i was going for the 50s style but Robin provided me with a good reference image that i cant resists not to change… =)
StrikerMunc -> Thanks for ur compliments… i tried the script but its nto easy to get the kind of result i want… and it somehow looks quite messy… maybe i m not doing it right… will try again…
A little update… thinking of a scene to put this into now… any good tutorials on compositing images?..