Recently I decided to give blender another chance. I decided to create a rig that could be used to create animation sprites for Jagged Alliance 2. I created mesh in Milkshape due to technical reasons as well as because Im much more familiar with that program.
Here is screenshot, odd coloring is required by JA2 pallete:
Anyway, once I mashed together a model and I decided to use blender for animation. I went through crash course of blender and I managed to create a pretty nice skeleton that can be rather easily animated thanks to constraints (big kudos to blender cookie for tutorials).
Now I got into the part I cant find good tutorials for: the weight painting. I spent quite a while looking for info on that one, but there is few things I could quite get, or tutorials were for old versions of Blender.
So: I have models divided into several groups, I want to assign WHOLE group to bone. From what I know I need to use vertex groups. I was able to assign stuff to groups, but I wasnt able to find any options that would allow me to assign groups to bones.
How can I paint weight on ALL vertexes under brush (even those I cant see, underside etc.)? This one is important for me, I tried all the settings in weight paint mode, but I wasnt able to get what I wanted.
On tutorial vids I saw a button that allowed to limit space that could be weight painted, but I couldnt find in newer 2.57. Is it still there somewhere?
How can I disable automatic weighting? I turned it on by mistake and I cant find an option to turn it off.
Please help, a step by step instructions are welcome.
I will keep this thread open in case I run into more problems (and Im pretty sure I will ;)).