I’m working on a CG robot in my spare time (left over from the summer DvR contest) using Blender. Eventually, I’d like to composite it with some live footage, but that’s a way’s off.
Here’s some of my early work on it. Currently, I’m pretty happy with the overall shape of things except the pelvis. I think it’ll work functionally, but I’d like to have a better form. I think I may add a lip/edge around the whole thing (up towards the torso) to help define and contain the hydraulics and cables.
I’m also debating how detailed to go on drivey bits (cables, fiber muscles, hydraulics, etc.) for the arms and legs. My original thought was that they’d be driven by internal gears. One, I want to keep the design fairly simple. Two, I don’t want to have to rig a crazy amount of moving parts or worry about things getting pinched if I want to hyper extend his elbow for some reason. I have to play around with it a bit more.