I saw a couple of the other ones in the finished projects thread and figured I’d give it a shot as well.
hey cool… by the way, I forget, does it have to be pure or can I use gimp for postpro?
Nice job! The leaves look like little bits of fluff or something, about to blow away. Maybe they’re cotton balls? they look weird. :S also, the background is too dark. hmm the whole scene could be lightened… can’t really see what’s going on out there…
Also, the shape of the tree could be more tree-like? it’s got weird curves and angles… but I’m sorry I’m not sure how to fix that except maybe use an LSystem tree.
I really like the way the tree glows! and also I like the mean looking light coming from the well!
Update
Ok, started over from scratch…
I feel a lot better about the modelling and texturing this run, but still not grabbing the mood of Altaken’s original picture.
Any tips would be appreciated.
I think proportions are part of my problem…
hey how did you do the grass? I’m having a hard time with mine.
Static particles.
The grass mesh is basically a donut that I turned into a static particle emitter.
Gave the emitter a tiny normal value, a tiny random value and a tiny -z force to make it bend downward slightly
Gave it a halo material with a small halo size and also clicked on the “halotex” button and added a blend texture…
In the blend textures, I brought up the colorbar, deleted all the existing colors on it and made a green color with alpha of 1. I set its position at .5
Then, I added two more colors with alpha 0 (color doesn’t matter). I positioned them at .45 and .55
Also need to turn on “shaded” so that the particles get their light/shadowing from your other lights.
Hope that helps!
thanks!! I’ll use that as soon as I’m done rendering (again…)
One more update before I call it quits for the day.
EDIT
lol… ignore the fact that I apparently rotated the hole, so now the chains are mounted to… eh… air.