[WIP] Zelda-like [new blend p2 with arrow keys controls]

arrow keys are good but wsad is generally considered more straightforward. Seeing as you get to keep your hands on the traditional home row keys while maintaining easier access to more surrounding keys, than using the arrows would allow.

Even console users are accustomed to directional pad, being on the left. Buttons or mouse, on the right.

arrow keys are good but wsad is generally considered more straightforward. Seeing as you get to keep your hands on the traditional home row keys while maintaining easier access to more surrounding keys, than using the arrows would allow.

yes but if you followed the thread,you would know that :

  • i’m french , and french people have AZERTY keyboards ,that implies that my straightforward keys are ZQSD and not WSAD :confused: that explains the stange key mapping for you QWERTY users.

-i made the arrow keys controls for QUERTY people, so they can try my game without changing my key mapping.

-this is stil the beginning of my project , so the key mapping is not definitive, and i think i will made a user customizable controls , so everyone could have his favorites controls :smiley:

thats it :wink:

now back at the game itself: here is a new video showing some special effect when hitting ennemies:

attacks test streaming

there is only one attack type for now…

wow that is very impressive

attacks improvment streaming

a new video with not much visible progress, but the sword attack never miss ( almost, i kept the same system but done a fine tuning and the bombs are affecting ennemies)
as you can se on the video, on my laptop it runs fine at 40 fps with 5-6 ennemies but without any herbs or trees arournd.

i also worked on the map ,made it smaller (80%) so the landscape won’t look empty

dude thats awesome!

Awesome Effects!!!

Nice. The combat really does look polished and I like all the little extra things you added. It really does add a lot.

| Sanguine |

lookin good so far. The Zelda games are such an inspiration. Thanks for sharing the blends as well!

thanks for your support! :wink:

here is a new blend:zelda like 2.46 v4

added: 3D camera control with middle mouse button (wheel up/down to zoom/unzoom)
fixed some errors at the beginning of the game, it may work for everyone now…
let me know :smiley:

some news:
inside a house:
http://sebsplane.free.fr/blender/arrow/perso43.jpg
a pine tree:
http://sebsplane.free.fr/blender/arrow/perso44.jpg

Very nice pine tree. Windwaker was my favorite out of all the Zelda games. After I beat it my little brother reformatted my memory card :(. Anyways, keep working. It’s looking good so far.

That looks very nice so far!

thanks again :wink: ,

the game progress is currently slower because of holidays and cause i’m waiting for the official apricot (or should i say “yo frankie”) blender release.

however, i’m still adding some graphic content to the game (i think i will totally redo my logic with the new state machine…):

a cabin (windows and door not finished yet)
http://sebsplane.free.fr/blender/arrow/perso47.jpg

a water tank
http://sebsplane.free.fr/blender/arrow/perso46.jpg

scenery:
http://sebsplane.free.fr/blender/arrow/perso45.jpg

i hope you’ve guessed what this place will be :smiley:

I’m really impressed with your progress so far, looks really nice!

To me, the textures look a LITTLE plain. I think maybe with a bit more detail (baked shadows, more objects on the ground, etc) they might be OK.

Your effects are awesome! The only think I’d worry about is how the smoke ring goes out differently depending on how the bomb is rotated (like it goes through the ground and up, rather than just around like it would be). Might look into unchecking the little “L” on the add object actuator.

Aside from that, GOOD WORK! One of the best blender projects I’ve seen in awhile.

make a tutorial on how you made it

You really got some great stuff here…though isn’t the water tank a bit big? I’ve never played any Zelda games but how would one ven go about getting water out?

je viens de regarder ta video et les graphismes sont vraiment cool par contre tu devrais faire une petite AI simple pour pas que les enemis sont planté face au personnage. Tu devrais aussi reduire le physic rate le personage semble planer lorsqu’il tombe sans oublier quelques anims en plus et ca devrait le faire.

keep blendering

I don’t understand! I can Barely understand English… and that’s the only language I know :p!!
This game looks very nice so far! Keep it up!

Maybe he didn’t want you to know :stuck_out_tongue:

How come the horse walks away into the ocean and off the world?