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so I was modeling a floating tower type thing and the plane I was using as the water surface had some wierd wire artifacts where it overlapped (visualy) with the under water section. Any ideas where where that might of origninated?
Mesh & material::
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I have had the same sort of problem with shadows rendering as wires even though my mpodels were solid! Unfortunately noone was able to figure it out.
Try turing on unified renderer.
The unifided render was on, turning it off actualy got rid of the wires. I’m guessing /hopeing that this will disapear with the render recode