I got a little problem here.
I modeled a character which I would like to look like with the wireframe modifier.
I can’t use the modifier because the model is needet in a game. When I use it, the model does have about 100k Faces.
So I played around with a texture which is seamless, transparent and looks kind the same.
Question: Is this really the right approach? And is the mapping node the only option to repeat the texture ?(Cycles)
Second question: Does it even make sens to texture it right in blender, when i want to import the model to Unreal 4 engine ?
Hope someone can help me.
Only with sub surface 13k without sub 3,3k
With sub and wireframe
This is what I like to achieve.