Hello. I need to render object as wireframe with always constant hairline thin wires independent on the distance from camera - same as in “wireframe display shading”.
Wireframe modifier is not suitable for that because there is concrete thickness of wireframe so when the camera gets close to object wires become naturally thicker because they are “physical”. How to achieve this? thx
Change viewport shading to wireframe, disable x-ray (Alt+Z) and all overlays, then View > Viewport Render Image or Animation. Increase your anti-aliasing quality in preferences. Composite your wireframe over your final render using mix node with screen operation or alpha over if you exported with alpha.
Disable x-ray:
Disable overlays:
Viewport render image:
Composite: