I started playing with the wireframe modifier to try and make a “Tron”-inspired cityscape. Even though the buildings are “wireframed”, they should also be solid, in the sense that you can’t see through them.
Right now, I have a scene with a bunch of building models with the “wireframe” modifier set, with materials that have emission, for a neon-like glow.
What I would like, is to apply a material to the output from wireframe modifier, while applying a “black” material to the original model.
I know that I can do this manually by duplicating my models, applying a wireframe modifier to the duplicate, and a black material to the original. But I would like to be able to continue to tweak my models without having to constantly manage the wireframs manually.
Is this possible?
Note: I can’t use the wireframe cycles node, because it triangulates. Unless there is a way to make it not triangulate?