Wireframe visibility control on an object-by-object basis?

How does one SUPPRESS the wireframe display on an object-by-object basis?

EG: I >don’t< want to see the wireframe of the unselected cove behind and under my main Object. All other Objects should retain their wireframes, I just want to hide the cove’s wireframe. The cove should remain visible and solid.


Maybe this will clarify the question (or maybe it’s just not possible?):
I do NOT want to see the wireframe on the background. It’s not Selected.

Turn it of in the viewport and enable it specifically for the object you want to see it on:

Cute owl! Thats a tutorial from blendercloud right? :+1:

Thanks, that works,

…but it’s the inverse of what’s convenient. That is, while it works, it makes me turn off the entire viewport’s wireframe display to hide one object’s wireframe. Ah well. Perhaps someone will write a Python script to make it more convenient.

Thanks for the compliment. I’m just slavishly following the lesson. The tutorial is sorta official, very good: https://www.youtube.com/watch?v=4xLdisAvjx8&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=44

The presenter has topnotch design skillz: at the end of part 4 he shows various animals he modeled using geometric primitives, which made me want to go into real estate or insurance. He’s very good.