Is there a way to have a wire frame renderer that only renders the edges (instead of all the triangles) while staying a consistent line thickness?
I’m trying to create the look of 80’s style vectorised 2D, where it was done by drawing lines on the screen. This meant the line thickness was the same no matter how close you got to the object. I have 2 different methods for this, and I would like the best of both worlds.
Problem: Gets thicker when you get closer.
Wireframe modifier will follow the mesh correctly, but they are 3D pipes that get bigger the closer the camera gets. I can adjust the thickness of different objects to look right in the scene, but…
…if I make an animation where the camera zooms over the landscape, and gets close to things, some things are going to get really thick and look off.
Problem: Renders triangles.
Exactly what I want - except it renders every single triangle, and I just want the edges! Like in the first screen shot above. See how the floor and the green box have triangles? I don’t want that…
…but see how when I get close, the lines don’t get thicker? I do want that!