I am creating a few models to be animated that use hydraulic lines and wires. I have run into a bit of a problem. I can make hoses using the BevOb by combining a Circle and a Bezier Curve. My big issue is rigging the wire/hose for animation. Can you rig a Bezier to an armature? I thought about making the hoses as a subsurf mesh and rigging it, but I do not know which one is more computer intensive.
Also, I bought the book for Blender and have tried to follow the directions for making hydraulic pistons, but I cannot get the tracking of objects to work to good.
In a nutshell… has anyone done this kind of work before that would be willing to pass on what they have learned? Thank you for your time.