I wanted to introduce WISP, a fire shader I have been working on over the last few years !
In a nutshell, it takes your existing fire simulation and applies corrected shading to the volume, providing better depth perception, visual fidelity and animatable burn control with no extra simulation cost.
A comparison with a standard color ramp setup:
Here is a GIF of a quick simulation in Cycles (literally just an icosphere emitting flame with a wind force field behind it).
Same Simulation but with the EEVEE version of the shader:
Now you might be thinking to yourself: Wow great, looks nice on a black background like every fire video on youtube, but what if I want to use it in a daylight setting with normal lighting or HDRI’s?
Well that is where the latest features (Internal Smoke) comes in:
This feature also works for EEVEE with similar results but I don’t want to overload this thread with 10MB GIF files
You can see a clip of it in the update announcement video below:
More detailed descriptions of the features and better comparison images are available from the BlenderMarket page: https://blendermarket.com/products/wisp-fire-shader
However if you aren’t really a BM kind of person I have also made it available on Gumroad (although the description is not as detailed).
Thanks for reading