Witching Hour

Tried some low poly modelling.
Came up with this.


I featured you on BlenderNation. Stay safe, and have a great weekend!

Thank you Bart :slight_smile:

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You’re on the #featured row! :+1:

Beautiful works! How do you achieve such lighting? And that trees looks good too. Is it just simple principled material without texture?

There is a really cool effect and feeling that low poly art achieves that photorealism fails at. And this one just proves it.

Thank you very much!

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Thank you! :slight_smile:
The lighting consist of 3 area lights, and a world node light which gives slight purple tint.
(The lights in the window are extra).
And yes, every material is principled bsdf with default values. I just changed colors. :slight_smile:

Thanks for the tips. looking forward for your next artwork

Looks great. Thank you.

If very well fit ti my slow machine :slight_smile:

Cute work. :slight_smile:

Love this! You’ve captured tons of character in your models, and the lighting and colours totally sell it. Great job!

Thank you! :slight_smile: