With md2 imported file, play it with lpo Actuator.

Hi!

I imported nice one md2 file, all frames and uv are ok, i can see the model moving throught the frames, but now i wish use it these animations for my game. I use one lpo Actuator to do it, the actuator works good with the keys i inserted manually in the mesh, tipe Loc, for example, but the model dont move any vertex from the animations in the GE, but the keys type Loc shows perfectly in GE.

What i doing bad ?

Thanks you!

Anybody knows? In the lpo lines , i select shape and then have a lot of lpo lines, the movement appers be there, but the lpo actuator dont work. The play animation (Alt+A) works nice showing all the frames.

Blender dont support this type of animation in GE ?

Here, the file if somebody need it :

http://rapidshare.com/files/14049671/doom_trooper.blend.html

I don’t think that the GE supports that kind of IPOs.

You can use actions on armatures. Finally this are a bunch of IPOs (rot,loc etc.) applied to bones. This works for vertex groups only.

I do not know how you can transform your md2 to actions. For the GE you need an armature which defines the bones. On the armature you set up your actions.

Alt+A has no meaning for the GE. The GE is a separate module just bound to Blender.

Thanks u Monster, I will test to make the animations with bones