I ask because I’ve seen this on the mailing list.
Others generally agree, though Campbell stresses that the eight week cycle should be kept, replies later on might spark an impression of concern that an eight week release cycle will ‘GIMP’ Blender and erase any future it has in serious CG work.
So I would ask, what does the community think would be a release cycle that offers the best balance of features and stability, I personally think that the minimum time that should be allowed for a release cycle would be at least three months, adding flexibility to delay the release if there’s any additional time needed to fix serious bugs or major issues with new tools.
Now some might think that a rigid approach would force discipline among the primary developers, but why do that anyway, you don’t have the ideals of a cooperation where deadlines is money and missing it means financial loss for investors. By all means a nonprofit like the Blender foundation has nothing to lose if delaying the release is needed and would likely result in happier users and growth in the number of users and developers.
So the question is, what release schedule would provide the best balance of fixes, features, and stability?