Wizard character model (all procedural textures)

This is my first reasonably successful attempt at creating a human character (all my other attempts have either ended up looking aweful or the file gets corrupted or lost somehow). All the textures used in this model are procedural, this is because for some reason I’ve never really liked using image textures.



Please let me know where and how I can improve this model.

well for one the coat is very boring atm, the problem with using all procedural textures is to add detailing requires actual separate geometry all the time. With UV mapping you could paint/texture all sorts of detailing and make it look more interesting :wink: